Tri-Class Cards Review – Grimy Goons
Hearthstone is in for a bit of a shakeup, which it sorely needs as One Night in Karazhan didn’t exactly set things on fire. The upcoming Mean Streets of Gadgetzan seems like it may bring a lot more to the table (not only in regards to cards), but some new and interesting concepts.
The big thing is the concept of tri-class cards; essentially, these are cards that are shared between three classes. Thematically, they are three different gangs that are all vying for control over the streets of Gadgetzan. Druid, Rogue, and Shaman belong to the Jade Lotus, Mage, Priest, and Warlock to the Kabal, whereas Hunter, Paladin, and Warrior to the Grimy Goons.
As you can imagine, the Grimy Goons are ruffians that focus on brute strength. Therefore, it’s not surprising that the gang primarily revolves around buffing other minions.
Starting off, we have
For example. the prospect of Paladin having a Hunter or Warrior card is exciting. It makes your opponent unable to avoid every possible scenario. You can also pick a card that is the most useful to you based on your current situation. Of course, the downside is that there are so many worthless cards that you might get stuck with. Discovering a spell card from a single class (Ethereal Conjurer) or a 1 mana cost card (Dark Peddler) has proven to be a great tool, but discovering a card from three classes will likely prove to be far too inconsistent.
Moving on to the buffs,
The third and final Grimy Goon is the legendary Don Han’Cho, who is a 7 mana 5/6 that gives a random minion in your hand +5/+5. At first glance, nothing to write home about as the stats are obviously weak. However, the buff is huge. The problem is that it may be coming a bit too late. Hearthstone is all about the early-to-mid game. On the other hand, Mean Streets of Gadgetzan brings several tools for midrange and control decks, so this card may actually prove to be much more useful than it would be if it was stuck into a deck in the current meta.
Beast Buff Hunter
Shaky Zipgunner is a 3 mana 3/3 that gives a random minion in your hand +2/+2 when it dies and is somewhat comparable to
On a side note, let’s take a look at Trogg
Dispatch Kodo is the kind of card that may justify playing
That goes double for Knuckles, the brand-new Hunter legendary. This is a very interesting card, not only because of its effect but also because Hunter doesn’t exactly have a great 5-drop. Some people run Tundra Rhino, others Stranglethorn Tiger, while some don’t run any 5-drops at all.
Even though buffing is obviously the way to go here, Knuckles isn’t bad as it stands. Its high health means that it will likely hit something twice, which also means dealing 6 damage to the face. If it gets buffed up, Knuckles becomes a powerhouse.
Finally, there’s Piranha Launcher, the new Hunter weapon. This card doesn’t seem good very workable. Summoning Piranhas (which are Beasts) every time you attack is great, but at 5 mana and only 2 attack I don’t see this being used much—if at all.
Taunt Buff Warrior
The first card I want to discuss here is Alley Armorsmith, a 5 mana 2/7. Not only does it have Taunt, but it also provides your hero with Armor every time it deals damage. However, that 2 attack is scary. From what we’ve seen of the new cards, Priest is going to be much better than it is now, and losing this minion to Shadow Word: Pain or Cabal Shadow Priest could be soul-crushing.
Buffing is the way to go here and one tool at your disposal is Stolen Goods. It’s actually the same mana cost and stats of Ancient of War, but you get to play that massive 5/10 Taunt on turn 5.
I Know a Guy Discovers a Taunt minion for 1 mana. This feels good and efficient, as the chances of scoring something playable are relatively high. The rest of the Warrior cards shown are far from great.
Brass Knuckles is a tough one. Obviously, it’s much too weak for its cost, but the prospect of buffing up your minions three times is interesting. Maybe you can play
Aggro Buff Paladin
Mean Streets of Gadgetzan definitely seems intent on turning Paladin into a very aggressive, minion-based class. Or at the very least, provide such a deck archetype for Paladin. Cards like Smuggler’s Run, Small-Time Recruits, and
Meanstreet Marshall is probably the best card for this deck archetype. It can be played as is on turn 1 and it is a great card overall. The fantastic thing about this card is that it doesn’t lose value if you play it later on. Considering that the chances of it being buffed later on are relatively high, it is likely that the Deathrattle will be triggered in the mid-game. There’s always the potential of playing Smuggler’s Run and then coining out Meanstreet Marshal on turn 1. Definitely a great card!
Grimscale Chum is another great 1-drop that could be used in this sort of aggressive deck with a few other Murlocs or perhaps even in the Anyfin Can Happen deck.
The rest of Paladin’s lineup is less impressive. Getaway Kodo isn’t a good fit for aggressive decks. It might be used in
Grimestreet Enforcer feels like it costs too much for something that comes in far too late.
The real question that remains is whether or not there will be a viable midrange Paladin deck to make this card good? Our answer is "no" based on what we’ve seen so far.