What Dota 2's 7.00 Patch Means for Pro Play so Far
If you haven't booted up Dota 7.00 yet, you might be underestimating the impact these changes make to the pace and strategy of the game. In pubs, the game has changed radically into a 5v6 beat-'em-up more than Dota, which pairs well with the new game intro. That's likely due to the public's slowness to adjust to the unprecedented level of change and overexcitement.
You can expect that experience to slow down slightly. The "new patch" mentality has hit many patches in the past and almost always expired within a month. But when that honeymoon period does expire, the pace of play won't be returning to where it was. It'll still be quite a bit faster than we've seen in the past.
The pace of play has been faster at all levels, including the professional level. Since the patch's release earlier this week, we've seen a sharp decrease in games with fewer than a kill per minute. Pro games from China's i-League and Europe's
The increase in action can be traced to quite a few factors. First, the change in jungle
For pro players, the importance of contesting map resources spiked through the roof. With a decrease in overall neutrals available per minute and increased difficulty stacking ancients, these resources are far more valuable than they were before. That is especially true for the Radiant side, which has access to early Ancient stacks within attack range from their southern shrine, allowing very early scaling if their opponents are not pressuring early.
The addition of shrines, mini wells which heal for over 600 HP/200 MP, makes it so teams need to return to fountain less often and stay in the fountain less long. As hero trees become active, they usually give players combat-encouraging skills, including greater damage of a certain type, stats, range, or mobility. Only 34 heroes are able to gain extra passive gold from their skill tree, of which many would be offered the farm so late in the game that it is rarely an optimal choice.
The metagame's drafting preferences haven't changed radically (yet), but it has shifted toward damage-dealing heroes such as Visage and Shadow Fiend in Europe. It's too soon to tell if those changes are due to an increased value of the hero or a single team's preferences. The changes to Tome of Knowledge, which scales into the game much more effectively, also give supports more permission to roam away from experience sources early.
We haven’t seen that
So what does this mean for you as a viewer?
Expect OG, Ad Finem, Elements Pro Gaming (who have gone 5:3 in
When you’re scouting through games to bet on toward the end of this year, just remember that the pace of the game has spiked drastically, and as such teams with combat, preferences may be better underdog bets. Otherwise, though, I’d stick to odds-on-favorites until a team has proven they understand the patch. This shift is unprecedented in