Why Does it Look Like LoL's ADCs are Dead This Season?
Our sharpshooting friends have been feeling rather down recently and it seems that the preseason changes are to blame. AD carry mains now feel overly pressured and considerably weaker, which has led to the role’s loss of agency on the Rift.
Marksman are very vulnerable to even the slightest changes as they only fit one role—so when they are prevented (or even slowed) from becoming a late game carry/damage dealer—they don’t have a lot of secondary options available when contributing to their team.
The AD carry role relies purely on auto attack damage to shred through their enemies, while mages and assassins get damage from their abilities. This gives mid-lane champions a lot more flexibility when it comes to picking and choosing their roles. However, many AD carry champions simply lack the ability to survive in a solo lane.
Bottom lane has been a rather static lane until recently and it’s great to see other classes shine, but there is a fear that ADCs are being outclassed and overshadowed by new arrivals like Ziggs. So, what are the current problems that are affecting the marksman position?
Welcome to the Jungle
One of the biggest problems right now is the increasing amount of pressure from enemy
AD carries no longer feel as influential in the progression of their lane because
Either way, the AD carry doesn’t have too much impact on those early game ganks, they just have to rely on their support and hope that the enemy team doesn’t focus them.
The next issue that has impacted AD carries' overall performance is that the games are considerably shorter, which is a problem for late-game champions. In the early game, ADCs are very weak and require a tremendous amount of support game before they hit their late-game power spike.
In season seven, towers have become easier to take, Dragons are more impactful, and roaming has become much more important. This wouldn’t be an issue if AD carries hadn’t also had their build progression slowed down—as most require three or four items to become impactful.
Once they have access to these items, marksman champions can do the heavy lifting. Yet by the time an ADC obtains these items, the outcome of the match has often been decided for them. Invariably, their team has either managed to snowball off an early lead or the opposition has completely steamrolled them.
Power Curve Problems
There were two massive changes in season seven, with the first change delivered to Fervor of Battle, offering up on-hit damage that scaled well the entire game. It meant that any auto-attack-based champion had good damage regardless of their build or design. Fervor also allowed weaker champions to use the on-hit damage to bolster their performance in-game.
The flat armor penetration was also a big problem last season as it was way too effective in the early
The removal of both Fervor and flat armor penetration meant that all previous early game strengths had been shifted entirely to late-game. Common ADC builds like Crit and
What's with all the Mages?
It’s not really much of a surprise that the current problems surrounding AD carries have led to
AD carries, on the other hand, don’t rely on their abilities to do damage. Instead, they must purchase items to buff their auto attacks. Farming gold requires a lot more time than leveling, which is why
Ashe is a good example of a utility ADC who brings slows, vision control, and stuns to her team, but lacks the DPS of a champion like Vayne. Mages can also roam a lot more effectively without having to rely on constant support from their team. They can often peel for themselves and can deal with champions on their own, while AD carries require a tremendous amount of help.