League of Legends' Rek'Sai To Be Reworked
Riot Games is working to overhaul the League of Legends champion Rek’Sai in an effort to increase her pick rate in competitive play.
First released back in 2014, Rek’Sai has largely seen play as a bruiser in the jungle, who forces brawls and skirmishes by using her superior mobility and vision. However, Riot is looking to reinvent her as more of an assassin rather than a tank.
“Our goals are to give Rek'Sai a more engaging ult, reduce difficulties balancing organized play and regular play and better support a fighter, rather than tank, playstyle,” explained Riot’s core gameplay lead Andrei “Meddler” van Roon in a forum post last week.
Those changes will include:
- Higher bonus AD ratios and lower bases (Q at 15-35 + 0.4 bonus AD from 15-55 + 0.2, E damage at 50-90 + 0.7 bonus AD from 80-120% AD)
- W now knocks up a single target for 1s, and slightly knocks other units back from Rek'Sai, rather than being a 0.5-1.0s knock up based off distance from Rek'Sai
- Tunnel CD after use drops much more with rank (10-2s, from 10-6s)
- Fury generates much faster (25 per attack/ability), converts to health faster (3s instead of 5), restores less health (20-190, rather than 25-450). More in/out
patternas a fighter, using lower tunnel CDs in part.
- A new
ult. Shortversion is Rek'Sai marks targets as Prey when she damages them by any means. She can dash to marked Prey up to 1500 units away, dealing 100-400 (+1.4 Bonus AD) + 20-30% missing health. Short channel (1.1s)
The new Rek’Sai will be much more mobile, trading off some